Let’s Start Python Programming For Beginners to Advanced. Classes & Objects, Lectures 16
π Lecture 16: Classes & Objects
π― Goal
By the end of this lecture, you will:
- Understand what classes and objects are.
- Know how to define a class and create objects from it.
- Be able to add attributes (variables) and methods (functions) to a class.
- Build your first object-oriented Python program.
π§ What Are Classes and Objects?
So far, we’ve used variables, functions, and data structures like lists and dictionaries. But when programs get big, we need a better way to organize code.
This is where object-oriented programming (OOP) comes in.
Object-Oriented Programming (OOP)
- A way to think about programming using objects.
- Each object has data (attributes) and actions (methods).
π§ Kids Corner: Think of a car as an object. It has color, speed, and brand (attributes). It can drive, stop, and honk (methods).
π Key Concepts
Term | Meaning |
---|---|
Class | Ablueprintfor creating objects. Like a recipe for cookies. |
Object | An instance of a class. Like one cookie made from the recipe. |
Attribute | Variables inside a class β describe the object. |
Method | Functions inside a class β actions the object can do. |
ποΈ Defining a Class
We use the keyword class
to define a blueprint.
Example: Dog Class
class Dog:
def __init__(self, name):
self.name = name
def bark(self):
print("Woof!")
# Creating objects
dog1 = Dog("Buddy")
dog2 = Dog("Max")
# Using attributes and methods
print(dog1.name)
dog2.bark()
π Output:
Buddy
Woof!
Let’s break this down:
__init__()
It is a special function called when we create an object.self.name
creates an attribute to store the dogβs name.bark()
is a method that makes the dog “bark”.
π§© Anatomy of a Class
class ClassName:
def __init__(self, param1, param2):
self.attribute1 = param1
self.attribute2 = param2
def method_name(self):
# Code here
You can give each object its unique data.

π§ͺ Try It Yourself!
Write a simple class called Cat
, and make two cat objects.
Example:
class Cat:
def __init__(self, name):
self.name = name
def meow(self):
print(f"{self.name} says Meow!")
whiskers = Cat("Whiskers")
luna = Cat("Luna")
whiskers.meow()
luna.meow()
π Output:
Whiskers says Meow!
Luna says Meow!
π Challenge (Optional)
Make a Car
class with:
- Attributes:
brand
,color
,speed
- Method:
drive()
that prints"The [color] [brand] is driving!"
Example:
class Car:
def __init__(self, brand, color):
self.brand = brand
self.color = color
def drive(self):
print(f"The {self.color} {self.brand} is driving!")
my_car = Car("Tesla", "red")
my_car.drive()
π Output:
The red Tesla is driving!
π©βπ« Teaching Tips
π§ When explaining classes and objects:
- Use real-life examples kids understand: toys, animals, games.
- Compare classes to recipes, objects to the food you cook.
- Encourage students to run the code and try changing names or adding new features.
π€ Robot says:
I am learning how to be a robot dog now!
π Summary
- A class is a blueprint for making objects.
- An object is a specific instance of a class.
- You define a class using
class
. - Use
__init__()
to set up attributes. - Methods are functions inside a class that describe what an object can do.
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Python Programming For Beginners To Advanced
Python Programming For Beginners! Lecture 1
Python Programming! Variables and Data Types | Lectures 2
Python Programming! Input And Output | Lectures 3
Python Programming! Operators in Python Lectures 4
Python Programming! Conditional Statements Lectures 5
Python! Loops For and While | Lectures 6
Python! Building A Mini Game | Lectures 7
Python! Functions | Lectures 8
Python! Storing Multiple Values | Lectures 9
Python! Tuples Sets And Dictionaries | Lectures 10
Python! Working with Strings | Lectures 11
Python Programming! File Handling | Lectures 12
Python Programming! Error Handling | Lectures 13
Python! Modules And Packages | Lectures 14
Python Programming! File Handling | Lectures 15
Python! Classes And Objects | Lectures 16
Python! Inheritance | Lectures 17